File cube_map.cpp¶
File List > gs > cube_map.cpp
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#include "cube_map.hpp"
#include "create_compatibility_shader.hpp"
#include <Magnum/GL/Texture.h>
namespace robot_dart {
namespace gui {
namespace magnum {
namespace gs {
CubeMap::CubeMap(CubeMap::Flags flags) : _flags(flags)
{
Corrade::Utility::Resource rs_shaders("RobotDARTShaders");
const Magnum::GL::Version version = Magnum::GL::Version::GL320;
Magnum::GL::Shader vert = Magnum::Shaders::Implementation::createCompatibilityShader(
rs_shaders, version, Magnum::GL::Shader::Type::Vertex);
Magnum::GL::Shader geom = Magnum::Shaders::Implementation::createCompatibilityShader(
rs_shaders, version, Magnum::GL::Shader::Type::Geometry);
Magnum::GL::Shader frag = Magnum::Shaders::Implementation::createCompatibilityShader(
rs_shaders, version, Magnum::GL::Shader::Type::Fragment);
std::string defines = "#define POSITION_ATTRIBUTE_LOCATION " + std::to_string(Position::Location) + "\n";
defines += "#define TEXTURECOORDINATES_ATTRIBUTE_LOCATION " + std::to_string(TextureCoordinates::Location) + "\n";
vert.addSource(flags ? "#define TEXTURED\n" : "")
.addSource(defines)
.addSource(rs_shaders.get("CubeMap.vert"));
geom.addSource(flags ? "#define TEXTURED\n" : "")
.addSource(rs_shaders.get("CubeMap.geom"));
frag.addSource(flags ? "#define TEXTURED\n" : "")
.addSource(rs_shaders.get("CubeMap.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(Magnum::GL::Shader::compile({vert, geom, frag}));
attachShaders({vert, geom, frag});
if (!Magnum::GL::Context::current().isExtensionSupported<Magnum::GL::Extensions::ARB::explicit_attrib_location>(version)) {
bindAttributeLocation(Position::Location, "position");
if (flags)
bindAttributeLocation(TextureCoordinates::Location, "textureCoords");
}
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
if (!Magnum::GL::Context::current().isExtensionSupported<Magnum::GL::Extensions::ARB::explicit_uniform_location>(version)) {
_transformation_matrix_uniform = uniformLocation("transformationMatrix");
_shadow_matrices_uniform = uniformLocation("shadowMatrices[0]");
_light_position_uniform = uniformLocation("lightPosition");
_far_plane_uniform = uniformLocation("farPlane");
_light_index_uniform = uniformLocation("lightIndex");
_diffuse_color_uniform = uniformLocation("diffuseColor");
}
}
CubeMap::CubeMap(Magnum::NoCreateT) noexcept : Magnum::GL::AbstractShaderProgram{Magnum::NoCreate} {}
CubeMap::Flags CubeMap::flags() const { return _flags; }
CubeMap& CubeMap::set_transformation_matrix(const Magnum::Matrix4& matrix)
{
setUniform(_transformation_matrix_uniform, matrix);
return *this;
}
CubeMap& CubeMap::set_shadow_matrices(Magnum::Matrix4 matrices[6])
{
for (size_t i = 0; i < 6; i++)
setUniform(_shadow_matrices_uniform + i, matrices[i]);
return *this;
}
CubeMap& CubeMap::set_light_position(const Magnum::Vector3& position)
{
setUniform(_light_position_uniform, position);
return *this;
}
CubeMap& CubeMap::set_far_plane(Magnum::Float far_plane)
{
setUniform(_far_plane_uniform, far_plane);
return *this;
}
CubeMap& CubeMap::set_light_index(Magnum::Int index)
{
setUniform(_light_index_uniform, index);
return *this;
}
CubeMap& CubeMap::set_material(Material& material)
{
if (material.has_diffuse_texture() && (_flags & Flag::DiffuseTexture)) {
(*material.diffuse_texture()).bind(DiffuseTextureLayer);
setUniform(_diffuse_color_uniform, Magnum::Color4{1.0f});
}
else
setUniform(_diffuse_color_uniform, material.diffuse_color());
return *this;
}
} // namespace gs
} // namespace magnum
} // namespace gui
} // namespace robot_dart