File cube_map.hpp¶
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#ifndef ROBOT_DART_GUI_MAGNUM_GS_CUBE_MAP_HPP
#define ROBOT_DART_GUI_MAGNUM_GS_CUBE_MAP_HPP
#include <robot_dart/gui/magnum/gs/material.hpp>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/Reference.h>
#include <Corrade/Utility/Assert.h>
#include <Magnum/GL/AbstractShaderProgram.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Matrix4.h>
#include <Magnum/Shaders/Generic.h>
namespace robot_dart {
namespace gui {
namespace magnum {
namespace gs {
class CubeMap : public Magnum::GL::AbstractShaderProgram {
public:
using Position = Magnum::Shaders::Generic3D::Position;
using TextureCoordinates = Magnum::Shaders::Generic3D::TextureCoordinates;
enum class Flag : Magnum::UnsignedByte {
DiffuseTexture = 1 << 0,
};
using Flags = Magnum::Containers::EnumSet<Flag>;
explicit CubeMap(Flags flags = {});
explicit CubeMap(Magnum::NoCreateT) noexcept;
Flags flags() const;
CubeMap& set_transformation_matrix(const Magnum::Matrix4& matrix);
CubeMap& set_shadow_matrices(Magnum::Matrix4 matrices[6]);
CubeMap& set_light_position(const Magnum::Vector3& position);
CubeMap& set_far_plane(Magnum::Float far_plane);
CubeMap& set_light_index(Magnum::Int index);
CubeMap& set_material(Material& material);
private:
Flags _flags;
Magnum::Int _transformation_matrix_uniform{0},
_shadow_matrices_uniform{5},
_light_position_uniform{1},
_far_plane_uniform{2},
_light_index_uniform{3},
_diffuse_color_uniform{4};
};
CORRADE_ENUMSET_OPERATORS(CubeMap::Flags)
} // namespace gs
} // namespace magnum
} // namespace gui
} // namespace robot_dart
#endif